﻿1857.1.1 = {
	capital = 1220

	oob = "ZAN_1857"
	set_naval_oob = "ZAN_1857_naval_mtg"

	set_convoys = 100

	add_equipment_to_stockpile = { type = infantry_equipment_rifle_0 amount = 100 producer = ZAN }
	add_equipment_to_stockpile = { type = uniform_equipment_0 amount = 100 producer = ZAN }

	### Economy
    add_ideas = generic_unemployment_idea
    set_variable = { unemployment_value_modifier = 0.1 }
    set_variable = { current_unemployment = 0.05 }
    clamp_variable = {
        var = current_unemployment
        min = 0
        max = 1
    }
    update_unemployment_modifier = yes
    add_to_variable = { money = 0.01 }

	add_ideas = {
					#POLITICS
		#hos_is_leader
		pre_industrial_era
		agrarian
		#has_heir
		#absolute_monarchy
	law_army_tribal_improved

		civilian_economy
		limited_exports
		army_spending_level_2
		taxation_level_2
	cl_legal
	

		#stagnation_growth
		border_control
		slavery
		limited_conscription
		absolutism

		#no_constitution
		no_elections

		privileged_education
		state_religion
		#religion_sunni

	 social_spending_level_1
		law_spending_level_4
		road_spending_level_1
		navy_spending_level_1
		research_spending_level_1

				 #NATIONAL SPIRITS
		
	AFR_transatlantic_consumer
	}
	
	ZAN = { set_variable = { var = has_afr_empire_mechanic_system value = 1 } }

		#AUTONOMY LEVEL IF NEEDED
		ZAN = {
			MOM = { store_current_ideologies = yes }
			set_autonomy = {
				target = MOM
				autonomy_state = autonomy_dominion
				freedom_level = 0.6
			}
			MOM = { load_prevous_ideologies = yes }
		}
	
	MOM = {
		set_variable = { var = afr_empire_subject_overlord value = ZAN.id }
		set_variable = { var = MOM.afr_empire_subject_loyalty_varZAN value = 9 }
		clamp_variable = { var = MOM.afr_empire_subject_loyalty_varZAN min = -1 max = 10 }
	}

	set_politics = {
	ruling_party = autocracy
}

	#Rivals
		set_variable = { rival_country = GLD.id }
	#Favored
	set_variable = { most_favoured_country = MOM.id }

	#Diplomacy

	ZAN = {
	set_country_flag = afr_progress_tree
	# add_ideas={}
	# add_to_variable = {Tribal_army_num = 10000}
	# add_to_variable = {Tribal_horse_army_num = 6000}
	}

	set_popularities = {
		anarchism = 0
		ideology_social_liberalism = 0
		ideology_radical_socialism = 0
		social_egalitarianism = 0
		centrism = 0
		traditional_conservatism = 0
		radical_democracy = 0
		chauvinist_populism = 0
		autocracy = 75
		fundamentalism = 25
	}

	set_research_slots = 2

	set_technology = {
	infantry_weapons = 1 traditional_mixed_arms = 1
	tribal_carrier_birds = 1 tribal_electrical_theory = 1
	tribal_steel_tools = 1
	tribal_tatics = 1
	tribal_gunpowder = 1
	tribal_riding = 1
	tribal_steam_experiments = 1
	tribal_forging = 1
	tribal_artisan = 1
	tribal_chemistry = 1
	tribal_guilds_trade = 1
	tribal_crop_planting = 1
	tribal_irrigation = 1
	tribal_crop_rotation = 1
	tribal_salted_smoked_goods = 1
	tribal_leching = 1
	tech_infantry_napoleonic_uniform = 1
	tech_naval_corvette = 1
	tech_naval_mtg_24_pounder_battery = 1
	tech_naval_mtg_sails = 1
	tech_naval_mtg_crows_nest = 1
	start_build_tech = 1
	}

	# POLITICAL LEADERS

	#create_country_leader = {
	#	name = "Sayyid Majid bin Sa'id"
	#	desc = "POLITICS_SAYYID_MAJID_BIN_SAID_DESC"
	#	picture = "Portrait_ZAN_Majid_bin_Said.dds"
	#	expire = "1870.10.7"
	#	ideology = despotism
	#	traits = { }
	#}
	recruit_character = ZAN_Sayyid_Majid_bin_Sa_id

	create_equipment_variant = {
		name = "Corvette Class"
		type = ship_hull_corvette_0
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_0
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = empty
			front_1_custom_slot = empty
		}
	}
}
